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Almost all of the moves have a chance of heavy damage, one-hit KOs, or status ailments, but it’s all up to lady luck. It’s unpredictable, which makes it hard to plan for effectively, but if you get lucky, it’s excellent at exploiting weaknesses. The Dealer’s moveset is all about chance. It is one of the best Support jobs, as it has several moves which focus on teammates. This job is heavy on the MP skills, so while powerful, is harder to control than the likes of Hitman or Enforcer, which can both just resort to regular attacks and still do a good job. Ichiban thinks of life as one big RPG, and so it would be best to think of Fortuneteller as a mage. Handy for taking on grunts in street battles, but a little lacking against the big bosses. However, Hosts come which far more buffs for both themselves and the party, can Charm opponents, and have the ability to steal items. Hosts attack with champagne bottles, which are quite rare and not as powerful as most other weapons. However, they do come with a big range of Pyro options, and so are very similar to the Nanba exclusive job Homeless Guy extremely useful in certain situations, a bit useless in others. Much like Hosts, the weapons a Chef can use are rare and often not that powerful. Much like Gangster, this move has its tactical uses, but can be difficult to make truly effective.
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Several of their moves can raise their Voltage meter, which makes them supercharged. Musicians have a good range of targeted attacks, group attacks, and buffs, but they excel through Voltage. It has some decent depth with debuffs, but with a lack of viable weapons, doesn’t pack the punch it requires. It sees the party member breakdance around the battlefield, and is mostly a riff on the typical brawler jobs. Hits hard and can absorb a lot of hits itself, but isn’t the best suited to exploiting weaknesses.īreaker is one of the best looking jobs, but with the anklet weapon such a rarity, often not very useful. Comes with lots of bulky HP, some moves which can stun, and extreme moves which target the whole arena. This is one of the best tank builds in the game. Needs to be equipped with a healing job alongside it to be of any use long term. While you get a whole host of powerful sword attacks and swords aren’t that difficult to come by, several Bodyguard moves inflict damage on the user as well. A risky job which can be effective in smaller battles, but doesn’t have the staying power to be a tank.Ī Bodyguard is a tough job to have, and Yakuza: Like A Dragon reflects that. It might be best to think of this and the Enforcer as two sides of the same coin, with Enforcer hitting hard but having a tanky bulk, while Foreman has much less bulk, but hits even harder. The Foreman job is one of the hardest hitting jobs out there. Changing her sooner rather than later is recommended. Saeko’s default job is yet another brawler job, although her weapon of choice - a handbag - is harder to come across, and owing to her lower attack stat and lack of high powered Barmaid moves, Saeko is not well suited to this role. Initially though, you’ll again find a lot of early weapons and will be able to hit hard, so it’s not too bad a job to have. It’s a good job for Nanba to have once your party expands, and he can be tagged in when group attacks and Pyro attacks are needed, but when you’re just on four party members during the first half, Homeless Guy Nanba can be a weak link with low health.Īdachi’s default job is very similar to Ichiban’s as a Hero, so while decent enough, it’s recommended that you have Adachi in another role. It comes with massive Pyro damage once leveled up enough, and he can heal himself too. Nanba’s default job is very useful in certain situations. However, there are much better Healer jobs, so Ichiban should not be used in this role primarily, or at least not with the Hero build. It’s light on elemental attacks, but packs a serious punch as a brawler, you’ll find plenty of weapon upgrades throughout the game, and it has a good mix of targeted attacks and area ones, along with some light healing abilities. Ichiban’s second default job may be worth sticking with for the whole game.